Software Developer
Raven Bennett
Full-stack developer with a games development background. Builds the applications and tools that power RTBSS — from internal platforms to client-facing products.
// identity
name: "Raven Bennett"
role: "Software Developer"
team: "RTBSS"
// background
origin: "Games Development"
degree: "Games Design BA (1st)"
focus: "User Experience"
// status
available: true
building: "cool things"
The Story
From Game Worlds to Real-World Software
Raven is a full-stack developer at RTBSS with a background that most enterprise developers don't have — games development. A first-class degree in Games Design from the University of Central Lancashire gave them a foundation in performance-obsessed, user-first thinking that carries into everything they build.
Before joining RTBSS, Raven spent years as an independent game developer and contractor — building everything from VR museum experiences for the National Museum of Wales to anti-cheat systems for mobile racing games. That range isn't accidental: Raven thrives on problems that require creative solutions and an understanding of how real people interact with technology.
At RTBSS, Raven works across the software product suite — contributing to Q-Bridge, Q-Forms, and the broader platform tooling that powers client delivery. They bring a rare combination: the technical depth to architect robust back-end systems, the front-end sensibility to make interfaces intuitive, and the testing discipline (TDD with Pest and PHPUnit) to ship with confidence.
Raven is driven by a simple principle: technology should make things better, not more complicated. Every line of code they write serves that goal.
What Raven Does
Areas of Focus
Full-Stack Development
End-to-end application development — database design, API architecture, business logic, and front-end interfaces. Building the products that power RTBSS and its clients, from Q-Bridge data sync to Q-Forms reporting.
User Experience Engineering
A games development background means Raven thinks about interaction, feedback, and flow in ways most back-end developers don't. Every interface is built with the end user in mind — intuitive, responsive, and purposeful.
Testing & Quality
Committed to test-driven development from day one. Raven writes tests before features — using Pest and PHPUnit to ensure code ships with confidence and regressions don't slip through.
Journey
Career Timeline
RTBSS
CurrentSoftware Developer • Nov 2024 – Present
Full-stack development across the RTBSS product suite — Q-Bridge, Q-Forms, Q-Root, and internal tooling. Building with Laravel, Alpine.js, Tailwind, and SQL Server. Contributing to the Nexus ecosystem and client-facing platforms.
ACT
Systems Developer • Jul 2022 – Nov 2024
Promoted in April 2024 for consistently exceeding expectations as sole developer. Built the Curriculum Library end-to-end (Laravel, Pest, AWS S3). Key role modernising a legacy application using TypeScript, Angular, C#, and .NET.
Cube Cat Ltd
Contractor • 2019 – 2022
Maintained multiple web and mobile applications across JavaScript, jQuery, SQL, PHP, HTML, and CSS. R&D on emerging technologies and competitor solutions to enhance user interaction and usability.
Self-Employed
Independent Developer • 2014 – 2022
Developed personal game projects in Unity (C#). Created a VR experience for the National Museum of Wales. Built a C# anti-cheat system for a mobile racing game to secure online leaderboard integrity.
University of Central Lancashire
Games Design BA (Hons) • 2011 – 2014
First-class honours. Full-cycle game development covering programming, art, design, and user experience — building the foundation for a career in software.
Portfolio
Notable Projects
Curriculum Library
ACT — Sole Developer
End-to-end full-stack application for managing, storing, and accessing educational resources. Collaborated with stakeholders, architected the solution, and implemented with Laravel and Pest (TDD). Managed data storage with Amazon S3.
Legacy Application Modernisation
ACT — Key Developer
Modern web-based replacement for a critical legacy system. Built the front end with TypeScript and Angular, back end with C# and .NET. Defined new features, enhanced performance and stability, and laid groundwork for long-term maintainability.
VR Museum Experience
National Museum of Wales — Lead Developer
A Unity-based VR experience designed to engage younger audiences on the theme of remembrance. Users explored and donated photogrammetry-scanned personal items with stories about lost loved ones — fostering meaningful discussion through technology.
Anti-Cheat System
Mobile Racing Game — Solo Build
C# anti-cheat asset for a mobile racing game, securing score integrity on an online leaderboard. Prevented and identified score manipulation to ensure fair competition across the player base.
Technical Toolkit
Skills & Technologies
Languages
Frameworks & Libraries
Data & Infrastructure
Testing & Quality
Methodologies
Creative & Games
Credentials
Education & Growth
Games Design BA (Hons)
University of Central Lancashire
First Class Honours • 2011 – 2014
Full-cycle game development — programming (C#), art, design, and user experience. The creative and technical foundation that shapes how Raven approaches software today.
Continuous Development
Self-directed learning
Ongoing
Constantly expanding across the modern web stack — Laravel ecosystem deepening, Angular & .NET enterprise patterns, testing best practices, and cloud infrastructure. Growing up around family in computer science sparked a curiosity that never stopped.
Looking For Some Initial Guidance?
Get in touch for a free, no-obligation, informal chat to find out if RTBSS is the right match for your project.